[REFEREE_ENGINE: ACTIVE]|IMPARTIAL_COMPUTER_VISION_ARBITER
The Internet's First Real-Time AI Powered Staring Competition
No downloads. No complicated rules. No hardware requirements. Two players establish camera streams; an automated referee extracts 468 facial landmarks to evaluate gaze discipline until one player yields.
[MATCHES_REFEREED]14,820Global adjudicated duels
[WORLD_RECORD_STARE]03:04.50Unbroken verified gaze
[INFERENCE_RATE]60 FPSReal-time landmark loop
[REFEREE_LATENCY]< 15msLocal WebAssembly pass
[DISCIPLINE_SELECT]07_CONFIGURATIONS
01CLASSIC_STARE[POPULAR]
Standard rules. Natural micro-blinks (100–250ms) allowed. Eye closure exceeding 350ms loses.
[ENTER_MATCHMAKING] →
02NO_BLINK_HARDCORE[HARDCORE]
First player to close eyes beyond 80ms instantly eliminated. High skill ceiling.
[ENTER_MATCHMAKING] →
03SURVIVAL_ENDURANCE[ENDURANCE]
Survive as long as possible. High score leaderboard logging.
[ENTER_MATCHMAKING] →
04RANKED_ELO_QUEUE[COMPETITIVE]
Matchmaking based on rating. Gain +25 ELO or lose -20 ELO across 7 tiers.
[ENTER_MATCHMAKING] →
[REFEREE_RULES_LEDGER]SPEC_v1.0.4
#
PARAMETER
THRESHOLD
01
EYE_ASPECT_RATIO (EAR)
> 350ms CLOSEDELIMINATION
02
3D_HEAD_POSE (YAW)
> ±22.0° YAWELIMINATION
03
3D_HEAD_POSE (PITCH)
> 20.0° / < -18.0°ELIMINATION
04
FRAME_FACE_PRESENCE
> 1.2s ABSENCEELIMINATION
05
CHALLENGE_LIVENESS
PASS REQUIREDGATEKEEPER
[01_PERMITTED_BEHAVIORS]
- +Natural micro-blinking (duration: 100ms – 250ms) in Classic Mode.
- +Eye saccades and pupil micro-adjustments within camera view.
- +Subtle eyebrow or facial expression variations keeping head locked.
- +Ambient illumination variations above 35 luma.
[02_DISQUALIFICATION_CRITERIA]
- ×Eyes closed > 350ms in Classic (or > 80ms in No-Blink).
- ×Head rotation beyond ±22.0° yaw (turning left or right).
- ×Head tilt beyond 20.0° pitch up or -18.0° pitch down.
- ×Face leaving active camera frame for > 1.2 seconds.